Jan 12, 2007, 12:05 AM // 00:05
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#41
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Lion's Arch Merchant
Join Date: Sep 2006
Location: Canada
Guild: Guards Of The Citadel [GotC]
Profession: E/Rt
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FoTM? What is that?
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Jan 12, 2007, 12:36 AM // 00:36
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#42
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Desert Nomad
Join Date: Oct 2005
Profession: Mo/
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Quote:
Originally Posted by Pandora's box
This time it should be Mesmers :/
Too many interuption skills... Double their casting time! Also monks need more protection against stripping enchantments.
But the real ones to be nerved are monster skills: Some of them are insane!
Of course, personally, I would like to reverse it: don't nerve at all but make other skills better!
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Why the Mesmer hate?
Their inspiration line was hit hard with the [skill=text]Inspired Hex[/skill]and [skill=text]Energy Drain[/skill] nerfs.
I think Inspiration should be linked to Fast Casting. As of now, Mesmers are a commonly used 2nd profession for Energy Management and I think they shouldn't be affected.
In other words think [skill=text]Lion's Comfort[/skill].
And interruption is something restricted to Mesmers and Rangers. And you basically need to be a Mesmer/Ranger Primary to be a complete shutdown.
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Jan 12, 2007, 12:37 AM // 00:37
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#43
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Desert Nomad
Join Date: Oct 2005
Profession: Mo/
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Quote:
Originally Posted by eloc_jcg
FoTM? What is that?
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Flavor of The Month.
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Jan 12, 2007, 12:53 AM // 00:53
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#44
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Academy Page
Join Date: Nov 2006
Guild: tsa
Profession: E/
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Sorry about the last post but i was low on sugar and brain was not functioning properly, doh! I dont think deverish are that much of a powerhouse I do think stoneflesh could use a nerf ugh, thats about the only ele power that seems to be overbuffed, the rest, eh.
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Jan 12, 2007, 02:00 AM // 02:00
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#45
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: DR (Drunkin Rangers)
Profession: E/Me
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Quote:
Originally Posted by baddog992
Sorry about the last post but i was low on sugar and brain was not functioning properly, doh! I dont think deverish are that much of a powerhouse I do think stoneflesh could use a nerf ugh, thats about the only ele power that seems to be overbuffed, the rest, eh.
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Why do alot of people say that stoneflesh is over powered man lol it is a enchantment just strip it story done no prob with the skill just people dont know how to get around it except for the dyeing nightmares that is in UW
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Jan 12, 2007, 03:04 AM // 03:04
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#46
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Lion's Arch Merchant
Join Date: Oct 2005
Profession: Me/Mo
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regarrding deadly haste you do realize that bug was fixed today right
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Jan 12, 2007, 04:14 AM // 04:14
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#47
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Wilds Pathfinder
Join Date: Oct 2005
Location: pit of brimstone
Guild: Squad Six Six Six [ssss]
Profession: A/Me
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Quote:
Originally Posted by eloc_jcg
One thing that I think they should change is make it so you can't go below -10HP degeneration & don't say that you can't got below -10 because you can! I have used Shadow Refuge which has +10hp regen for me (again, 16 Shadow Arts) and I was still at -4hp degen.
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You can't degen faster than 10 pips... its when you canceled out 10 of the the 14 total degen you had from hexes/conditions, the left over is 4, and thats still in effect. It's just capped to actually degen at 10 MAX at a time, there can be more to counter before you actually start to REGEN positively. Thats always been the same.
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Jan 12, 2007, 05:02 AM // 05:02
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#49
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Forge Runner
Join Date: Apr 2005
Location: Canberra, AU
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Quote:
Originally Posted by Sid Doog
Why do alot of people say that stoneflesh is over powered man lol it is a enchantment just strip it story done no prob with the skill just people dont know how to get around it except for the dyeing nightmares that is in UW
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Such things as cover enchants. You can't choose which enchant to strip.
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Jan 12, 2007, 05:02 AM // 05:02
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#50
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Ascalonian Squire
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Spiritual Pain single handedly got rid of all ritualist in gvg period.
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Jan 12, 2007, 05:30 AM // 05:30
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#51
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Krytan Explorer
Join Date: Mar 2006
Guild: P4n드4k트 F0rm4710n
Profession: W/
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Quote:
Originally Posted by Gaile Gray
Skill Updates: Coming soon to a testing weekend near you. That means January 19 - 21, you can try them out, give us your feedback, and we'll roll in the final, permanent changes a week or two later.
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Egh, any chance we could keep the beta changes till they are final? The current metagame is really boring and going back to it for 2 weeks after trying the beta changes is just gonna suck. :P
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Jan 12, 2007, 05:58 AM // 05:58
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#52
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Wilds Pathfinder
Join Date: Mar 2006
Location: With many other ugly people
Guild: We Are All Pretty [ugly]
Profession: R/
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Actually, the nerfs to Ritualist spirits got rid of Ritualists in GvG.
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Jan 12, 2007, 06:30 AM // 06:30
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#53
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Frost Gate Guardian
Join Date: Oct 2006
Guild: LLJK
Profession: A/Mo
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DEFINATLY nerf stoneflesh aura....it wasnt intended to have a more powerful version of turtle shell for humans...heres my idea on its *new* stats, to make it more stone-like
For 5...17 seconds, damage you receive is reduced by 1...25 and you are immune to critical attacks. If you have any other enchantments on you, or cast a spell, or attack, Stoneflesh Aura ends.
the whole black spider sin combo is a bit powerful...but thats how sins are supposed to be, my only suggestion would be to up the recharge on black spider strike, and make twisting fangs not inflict deep wound if target foe is hexed...yes, this might nerf it a lot....but im sure all the cookie cutters out there might be able to survive.
Searing Flames, well...make it cost 25 energy, but have a 1 second cast. It would still be viable with glyph of lesser energy, but it wouldnt be such an overpowering skill that people who I doubt could play any other class effectivly can kill with it (as proved a couple times today in ABs where I would cast tentais heat and searing heat on a SF nuker and they would stand in them, thus dieing...its not like those spells are hard to see...)
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Jan 12, 2007, 06:56 AM // 06:56
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#54
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Forge Runner
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Wow, Shard, I think you've outdone yourself at QQing about skills.
Quote:
Originally Posted by shardfenix
[skill]Critical Chop[/skill]
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It's clearly good. Making it normal attack speed would make it pretty bad. Reduce damage slightly, if anything.
Quote:
[skill]searing flames[/skill]
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3s recharge, gogo.
Quote:
[skill]mystic regeneration[/skill]
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Oh, please. 20 health per second isn't game breaking... and the derv has to maintain 3-4 enchants to get 10 regen. He can still be spiked, outdamaged, dazed, diverted, shattered, etc, etc.
Quote:
[skill]pious renewal[/skill]
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Dervish healer owned your ass in RA?
Quote:
[skill]rampage as one[/skill]
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R/W being better than a hammer warrior isn't good... kinda like when Me/E were better than primary eles. Nerf plx.
Quote:
[skill]blinding surge[/skill]
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Remove aoe.
Quote:
[skill]avatar of grenth[/skill]
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Remove from the game. No, really. This needs a giant nerf. Like, taking damage when removing enchantment. Or "you lose an enchantment, if you do, remove an enchantment from target foe". Yeah, I know that would gimp it into unplayability, but tbh I'm sick of this skill and I'd rather see it sit next to ether renewal and energizing finale.
Quote:
[skill]avatar of melandru[/skill]
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I think it's fine.
Quote:
[skill]deadly haste[/skill]
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Been fixed already.
Quote:
[skill]steady stance[/skill]
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Make it not trigger on self-induced knockdowns, or double duration and recharge, or remove "fear me" from the game.
I think eles getting a couple good aoe spells isn't the end of the world. Maybe a slight nerf.
Quote:
[skill]stoneflesh aura[/skill]
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This skill is dumb. It's not breaking the game, but it's just dumb. I'm guessing the developers meant to make it elite, but then got stoned (haha, pun) and swapped the files with stone sheath.
Quote:
[skill]spirit's strength[/skill]
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Rofl. <3 Shard.
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[skill]zealous benediction[/skill]
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Blight got gimped. RA monks need a good elite. Don't nerf plx.
Quote:
[skill]chilling victory[/skill][skill]victorious sweep[/skill][skill]twin moon sweep[/skill][skill]wearying strike[/skill][skill]eremite's attack[/skill][skill]rending sweep[/skill]
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Yeah, I get it. You don't like dervishes.
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[skill]weapon of remedy[/skill]
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It's fine. I don't see how 1/2 of a RoF + mend ailment + a bit of damage is broken. If this skill is nerfed, the whole restoration line goes back to being garbage.
Quote:
[skill]signet of pious light[/skill]
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That dervish healer that owned you in RA used this too? Zomg blasphemy.
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[skill]Reaper's Mark[/skill]
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Cap at 5 degen plx. Also lower the duration to 25s (20 at most).
Quote:
[skill]Spiritual Pain[/skill]
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Yeah, this needs a giant nerf. Me single-handedly owning a team that balled up with spirits on the ramp on broken tower = roffle. (Glyph of lesser energy, walk up, spiritual pain, spiritual pain, spiritual pain, spiritual pain, spiritual pain, spiritual pain) I think 3 people died. Eat that DPS, Searing Flames!
Also, where's spoil victor? Your list sux, Shard.
Last edited by Alleji; Jan 12, 2007 at 07:03 AM // 07:03..
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Jan 12, 2007, 08:20 AM // 08:20
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#55
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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Quote:
Originally Posted by Lets Get to Healing
No, its 10. But the regen is still there. Lets say you have Mystic Regen at +3 for each enchantent. And you have 10 enchantments on you. Thats +30 regen. BUT its capped at 10. So if you have Bleeding (-3), Burning (-5), you would still have +22, but it would be capped at 10.
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Yes, I meant that ¬.¬
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Jan 12, 2007, 09:07 AM // 09:07
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#57
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Krytan Explorer
Join Date: Jan 2007
Location: Ohio, usa
Guild: none
Profession: Mo/
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funny. another user thinks mystic regen should become another mending. so i ask them why they didnt post that instead and it gets deleted. censorship ftw eh?
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Jan 12, 2007, 10:23 AM // 10:23
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#58
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ǝuoʞoɯ
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both drunken and desperating blow need a fix. lets say your blinded, do a drunken blow, it would miss - you still get KDed. therefore, steady stance will still supply you with adrenaline, even while blinded, so you just spam fear me until the monk or the blinder runs out of energy.
please, make the KD only trigger if the attack actually HITS. :<
then theres lots of other crap nerfs in this thread, humm..made me giggle. funny how only one person shortly before me mention spoil victor as well. >.>
and beside that, deadly paradox + feigned. geez. >.> everyone and their mother uses it. :| it can be found on primary assasins, most caster/a, even r/a. :| while your at it, shadow of haste as well plx. <3
(<3 for fixing deadly haste btw)
rest has been said i guess (not counting some really useless nerfs like zb, derv attack skills, that psious elite roflmao :<, awful assa nerfs, etc). except, a few buffs would be nice as well. ;o
and please keep the skillchanges after the update, it will be a pain to have lameness back after the weekend. dont make us wait!
Last edited by moko; Jan 12, 2007 at 10:26 AM // 10:26..
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Jan 12, 2007, 05:25 PM // 17:25
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#59
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Awaken from hiatus.
Join Date: Apr 2006
Location: Riding the spiral.
Guild: No Fun Allowed [Vdya]
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[skill]Feigned Neutrality[/skill], imo.
Recharge/duration is fine, but maybe nerf armor down to 40 or 60, and regen down to 5ish.
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Jan 12, 2007, 06:31 PM // 18:31
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#60
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Wilds Pathfinder
Join Date: Aug 2006
Location: Long Island, NY
Guild: Elite Knights [SWAT]
Profession: W/
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NERF MESMERS AND CRITICAL CHOP?! NOOOOOO!!
mytic regeneration needs a to be moved to mysticsm. a monk with mending at (i think) 12 or 13 healing will have +4 health regen and with mystic regen at 8 earth prayers those 2 skills alone give you a constant +10 regen.
for the love of all guild wars dont nerf mesmers. they are good as they are and they are too underused to cause a real problem.
nerf critical chop and steady stance? NO! warriors are damn easy to counter as it is and now with furious axe+critical chop they can get some decent spike damage easily. in fact, most builds made in pvp are anti-melee (keyword: most, not all).
spirits strength doesnt need a nerf considering rits have 60 al armor and poor blocking, evading, snaring or a speed boost.
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